If that core can be made to work with 1.0.2 frontend (and maybe some other drivers added like XSleena, core is ~6MB, it can grow till ~10MB right?) i can provide further feedback, especially on performance. It would be good to always let the wiimote active in the main menu. Topics MAME, emulation, arcade, 2016, romset, rom, game Arcade ROM Reference Sets: MAME 2000 Reference Collection (Complete MAME 0.37b5) MAME 2003 Reference Collection (Complete MAME 0.78) AdvanceMAME 1.4 Reference Collection (Complete MAME 0. From 1.0.0.2 at least, untill 1.3(and latest commits?), switching between GC controller and wiimote/classic is problematic. The only thing really bad for me is how inputs are handled. was such a mess!), no osd message, custom cfg etc. I'll stay with a modded 1.2.2 for now, with simpler menus (1.0. Regarding the retroarch versions, wow so many different requests, it's funny. Gfx issues in Parodius for ex, and surely many others. Mame2000 run a lot of games, but since it's an earlier mame, there are more bugs too. Adding/sorting the drivers in the source code will be extremely long though. Maybe include some slow/not working fba titles. We'd need a full mame games list without fba, cps, capcom, neogeo. All the builds support about the same games (read the tiny.mak to see the drivers).Ī full build is too large(am I repeating myself?). The five random numbers for this week are: 792 2091 72 291 277. You can grab the build from templar701, page1 (it's a retroarch 1.0.0.2).
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